How To Get Efficiency 1000 In Minecraft
Adds an enchantment to a player's selected item, subject to the same restrictions as an anvil. Also works on any mob or entity holding a weapon/tool /armor in their main hand in Java Edition.
Syntax [ ]
- Java Edition
-
enchant <targets> <enchantment> [<level>]
- Bedrock Edition
-
enchant <player: target> <enchantmentId: int> [level: int] -
enchant <player: target> <enchantmentName: Enchant> [level: int]
Arguments [ ]
JE:<targets>: entity
BE: player: target: CommandSelector<Actor>
- Specifies the target(s).
- Must be a player name, a target selector or a UUID[ Java Edition only ].
JE: <enchantment>: item_enchantment
BE: enchantmentId: int: int or <enchantmentName: Enchant>
- Specifies the enchantment to be added to the item held in main hand by the target.
JE:<level>: integer
BE: level: int: int
- Specifies the enchantment level. Should be not greater than the maximum level for the specified enchantment[note 1]. If not specified, defaults to 1.
- Must be a 32-bit integer number. In Java Edition, it must be between 0 and 2147483647 (inclusive). In Bedrock Edition, it must be between 1 and 2147483647 (inclusive).
Result [ ]
| Command | Trigger | Java Edition | Bedrock Edition |
|---|---|---|---|
| any | the arguments are not specified correctly | Unparseable | Failed |
<targets> or player: target fails to resolve to one or more entities (named player must be online) | Failed | ||
<level> or level: int is greater than the maximum level for the specified enchantment | |||
all the selected players meet one or more of the following conditions:
| |||
| On success | Adds the specified enchantment to the item held by the target. | ||
Output [ ]
| Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
|---|---|---|---|---|---|
| any | Java Edition | On fail | 0 | 0 | 0 |
| On success | 1 | 1 | the number of players whose items are successfully enchanted. | ||
| Bedrock Edition | On fail | 0 | N/A | N/A | |
| On success | the number of players whose items are successfully enchanted. | N/A | N/A |
Notes [ ]
In Bedrock Edition, there's a bug: If items already have the enchantment with the specified level, executing command makes the enchantment increase by 1 level.
- ↑ Although
/enchantenforces maximum levels and compatibility, other commands (such as/give,/replaceitem, and/data) can bypass these restrictions.
Examples [ ]
- To give the Infinity enchantment to all players holding a bow:
-
/enchant @a infinity
-
- To enchant the nearest player's held sword with Sharpness 5:
-
/enchant @p sharpness 5
-
History [ ]
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.4.4 | pre | Added /enchant. | |||
| 1.13 | 17w45a | Removed /enchant. | |||
| 18w06a | Re-added /enchant. | ||||
| Pocket Edition Alpha | |||||
| v0.16.0 | build 5 | Added /enchant. | |||
How To Get Efficiency 1000 In Minecraft
Source: https://minecraft.fandom.com/wiki/Commands/enchant
Posted by: lopezovelly59.blogspot.com

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