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How To Get Efficiency 1000 In Minecraft

Adds an enchantment to a player's selected item, subject to the same restrictions as an anvil. Also works on any mob or entity holding a weapon/tool /armor in their main hand in Java Edition.

Syntax [ ]

  • Java Edition
enchant <targets> <enchantment> [<level>]
  • Bedrock Edition
enchant <player: target> <enchantmentId: int> [level: int]
enchant <player: target> <enchantmentName: Enchant> [level: int]

Arguments [ ]

JE:<targets>: entity
BE: player: target: CommandSelector<Actor>

Specifies the target(s).
Must be a player name, a target selector or a UUID‌[ Java Edition only ].

JE: <enchantment>: item_enchantment
BE: enchantmentId: int: int or <enchantmentName: Enchant>

Specifies the enchantment to be added to the item held in main hand by the target.

JE:<level>: integer
BE: level: int: int

Specifies the enchantment level. Should be not greater than the maximum level for the specified enchantment[note 1]. If not specified, defaults to 1.
Must be a 32-bit integer number. In Java Edition, it must be between 0 and 2147483647 (inclusive). In Bedrock Edition, it must be between 1 and 2147483647 (inclusive).

Result [ ]

Command Trigger Java Edition Bedrock Edition
any the arguments are not specified correctly Unparseable Failed
<targets> or player: target fails to resolve to one or more entities (named player must be online) Failed
<level> or level: int is greater than the maximum level for the specified enchantment
all the selected players meet one or more of the following conditions:
  • there's no item in its hand
  • the enchantment is not valid for items in its main hand
  • the enchantment conflicts with current enchantments (for example, "Piercing" cannot be given to a crossbow which already has "Multishot", and "Sharpness III" cannot be given to a sword which already has "Sharpness I")
  • items in its main hand already have this enchantment‌[ Java Edition only ]
  • items in its main hand already have this enchantment with its maximum level‌[ Bedrock Edition only ]
On success Adds the specified enchantment to the item held by the target.

Output [ ]

Command Edition Situation Success Count /execute store success ... /execute store result ...
any Java Edition On fail 0 0 0
On success 1 1 the number of players whose items are successfully enchanted.
Bedrock Edition On fail 0 N/A N/A
On success the number of players whose items are successfully enchanted. N/A N/A

Notes [ ]

In Bedrock Edition, there's a bug: If items already have the enchantment with the specified level, executing command makes the enchantment increase by 1 level.

  1. Although /enchant enforces maximum levels and compatibility, other commands (such as /give, /replaceitem, and /data) can bypass these restrictions.

Examples [ ]

  • To give the Infinity enchantment to all players holding a bow:
    /enchant @a infinity
  • To enchant the nearest player's held sword with Sharpness 5:
    /enchant @p sharpness 5

History [ ]

Jigsaw Block (top texture) JE2 BE2.png

Java Edition
1.4.4 pre Added /enchant.
1.13 17w45a Removed /enchant.
18w06a Re-added /enchant.
Pocket Edition Alpha
v0.16.0 build 5 Added /enchant.

How To Get Efficiency 1000 In Minecraft

Source: https://minecraft.fandom.com/wiki/Commands/enchant

Posted by: lopezovelly59.blogspot.com

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